

If its needed for a mod, then that is what the mod is doing, folders within folders more than the standard issue. Tells the game how deep to read folders within other folders subfolders. then you start to see the need for an edited Resource.cfg. If a modder made it so folder A holds a package file, that goes inside folder B with another package file, that goes inside folder C with yet more package files, that all goes inside folder D with even more package files. The original version only goes two or three folders deep. That's to have a folder, within a folder, within a folder, so the game knows how many levels deep to read them.

What reason did the modder specify for needing a new Resource.cfg file? The only reason where using an edited version from the one originally provided is to have more embedded folders.
